Greenbrier Games Inc.
Based in Worcester, MA (USA)

Release date:
1 May, 2012



Regular Price:


Hull Breach


************************************************************************************************************ HULL BREACH IS NO LONGER A PRODUCT OF GREENBRIER GAMES LLC PLEASE CONTACT teamhb@hullbreachgame.com for inquiries. ************************************************************************************************************ Humanity took its first tentative steps into space more than 500 years ago, orbiting the Earth in tiny capsules and planting flags on the Moon. By 2489, mankind roams among the stars in ships that dwarf those first primitive vessels, but the more things change, the more they stay the same. The basest of motivations still drive humanity's progress and a handful of mega-corporations have consolidated political and economic power. Those who can't bear the complete control the mega corps exert have fled to the ever-expanding frontier while an enigmatic military stands watch against the return of a hostile alien race that was only ever seen once. Lives are bought and sold on the cheap, and bloody conflicts rage all across the galaxy nearly every day – but most go unreported to the public living on the core worlds. Take command of a space station, choose your allegiance, and further the goals of your faction – or your own – with brute force.


Game History

Hull Breach! came to be late in 2009, when Army combat veteran Dan Auxier decided he liked card games, and he liked war games, but none of them on the market satisfied him – so he decided to create his own. Several friends agreed the infant card game had potential and suddenly a team had formed. The first published version of the game was self-financed and served as a prototype for the next iteration of the game: the box sets “Corporate Wars” and “Loyalty and Vigilance,” which were Kickstarted in Spring of 2013 and published in early 2014. The team has slimmed down since those first days but a core crew of people has pulled the game kicking and screaming towards success.

How does it work?

Each player – we call them Commanders – picks their deck, whether that's a pre-con straight from one of the box sets or their own customized deck. The Station card itself determines what that deck's theme is. From there, Commanders can optionally add pieces to their Station to improve its military capabilities or economic power, and then start paying for ships, Marines, and various other cards out of their deck. On their turn, a Commander who feels that they've got the forces to take on an enemy attacks the enemy's Station and combat ensues until the attack succeeds with the destruction or capture of the enemy Station or the destruction or withdrawal of the attacking fleet. In combat, Events and Tactics and spring nasty surprises on enemies and Marines can attempt to execute boarding actions on ships or Stations to capture or scuttle them. Play continues until there's only one Commander left standing. It's a bloody, winner-take-all universe.


  • Easy to learn, hard to master: basic game mechanics are consistently applied but a deep and all-encompassing rules set accounts for nearly all possibilities Commanders can think up. More advanced players will find avenues to assault their enemies that novices might not.
  • Reflective of real war: devise your battle plans and put them to the test. Combat results are resolved by die rolls to represent all the little things you can't control once the missiles fly. Combined-arms tactics are also vital; big ships are cool but smaller ships have important roles, too.
  • Customizable: Each box set contains three pre-constructed decks. Players can use them as they are, or deck-build: all the cards are cross-compatible and can be used to fine-tune a deck that's built to fit your own personal playstyle.
  • Replayable: No two battles are going to end up quite the same way as your force composition, die rolls, and choices all matter.
  • Self-contained: Everything you need to play is in the box – cards, dice, tokens, and rules. Buy Corporate Wars or Loyalty and Vigilance and you've got Hull Breach; there's no need to spend on foil-wrapped boosters or any other peripherals.
  • Backed by a fictional universe: There's a whole universe to read and learn about which might influence who you decide to ally with.



Hull Breach Gameplay Runthrough YouTube

Hull Breach Review YouTube

Corporate Wars YouTube


download all screenshots & photos as .zip (24MB)
Corporate Wars Press Image.png
Loyatly and Vigilance press image.png


Awards & Recognition

  • "Game of the Con Award 2012" SnowCon - Maine's Permier Gaming Convention

Selected Articles

  • "Card Game Review: ‘Hull Breach’ from Greenbrier Games"

    - by Jeff Provine on March 3, 2015, https://blogcritics.org
  • "Hull Breach!!!! Sci-Fi Card Game Takes No Prisoners!"

    - by Scott D on January 26, 2015, https://skylandgames.wordpress.com
  • "Greenbrier Games and Me at GenCon 2014"

    - by Joseph Barber on Aug 21, 2014, dicetowernews.com
  • "New from Greenbrier Games!"

    - by Joseph Barber on Mar 17, 2014, dicetowernews.com
  • ""I think it’s a huge, huge improvement. I mean I wish Netrunner did this. ... I wish Magic the Gathering did this!”"

    - Rahdo (Rahdo Runs Through),
  • "One of the coolest things I’ve done in games this year was the first time I stole someone’s spacecraft!"

    - Bower's Game Corner,
  • "You’ve heard of a hostile corporate takeover? This is it. In space."

    - The Cardboard Republic, hullbreachgame.com
  • "I found myself at TotalCon. I had two games I was there to play and Hull Breach! was one of them."

    - Geeks Playing Games, hullbreachgame.com
  • "Designed by military veterans, Hull Breach combines punishing combat and shrewd resource management into an exciting game of tense strategy as you fight to annihilate the competition and monopolize the galaxy!"

    - Flip The Table, hullbreachgame.com

Home of Hull Breach .

Hull Breach Forum
Forum dedicated to discussion of all things Hull Breach .

Hull Breach on twitter

About Greenbrier Games Inc.

Greenbrier Games, an independent game company based out of Marlborough, MA, is a small team of tabletop games designers and publishers headed up by Jeff Gracia. The company has expanded from their original goal of game design to game publishing, miniatures design, and taking on games in a variety of tabletop styles that all have one common factor; they’re fun to play.

More information
More information on Greenbrier Games Inc., our logo & relevant media are available here.

Hull Breach Credits

Daniel Auxier
Lead Developer

Tim Greenan
Featured Artist

AJ Paratore
Art Director

Vince Paratore
Card Template Designer

Neil Remiesiewicz
Writer/Rules Editor

Charles Quigley

Devin Warburton

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks